Glee Introduction: Commentary

General : This website presents a new computer programming languaged named Glee. Here you will find an ever expanding description of the language. I will also be expanding the capabilities ahead of those descriptions. You will find files which you can download. They operate on computers running Windows 95 and above (see downloads). Glee is currently free.

Throughout this site I will freely use terms generally occuring in the computing vernacular. Consult the Glossary if you're not familiar with some of them. If you have questions or find problems with the interpreter or documentation, please go to the Contact Me bullet to report them. I hope you come to enjoy Glee as much as I do.

What is Glee
Glee is a general purpose, vector oriented, interpretive programming language. This version runs on Windows 95 and above. It plagiarizes elements of languages like APL, J, and K. I feel I have invented some of its features, but who knows where ideas come from? The language is very late binding. This gives it traits suitable for software sculpture.

Navigating this website: This website uses frames. There are two. The one you see on the left is always visible. Click on the bullet items and this frame on the right is populated. Use the left side items to go directly to the general section of interest. Then the content desired will be presented on the right. This right frame is often divided into two frames as you see now (one above and one below). Often, the information given above is understandable and you can work through it very quickly. Where the point or example might not be obvious, click on the Commentary Commentary button button for more information.
You can move the sizing bars between the frames to suit your taste.

Is there more?: Yes ... a lot more. I have been working on Glee for a little over two years. It is loaded with features. This documention to date just scratches the surface. Having moved Glee to a point where it can do real work, I am now backtracking to bring the documention up to date. Achieving that, I will then move ahead with Glee's future. I anticipate another two months to show you everything that exists right now (i.e. by March, 2002).

Futures: Glee is in its infancy. Right now it does much of what the APL language did in its heyday. But it does much more. For example, APL was principally number oriented. Glee is also text oriented (while retaining much of APL's proficiency with numbers.)

Framework:Glee's greatest asset is its underlying framework. It is extremely flexible. Operators and their operations; types and their properties and methods; environments and exchange of information between them ... all these are very easy to enhance. Further, Glee is written totally in C++ and Glee itself. It can easily be ported to any platform with a C++ compiler. This port uses Borland's C++ Builder. Borland recently introduced this (Delphi) environment as Kylix for Linux. When they introduce a C++ version there, I'll immediately create a Linux port.

Why Glee:It would seem there are plenty of computer languages and the world doesn't need another one. I've learned many and have heard good things about others enticing me to learn them. But I have had lots of experience in APL. I am 20 times more productive in it than any other language I've known. Glee is my-own, and to me, my-better APL. It keeps the features I enjoyed in APL and removes the warts. It supplies features I always wished APL had. If I like it this much, maybe someone else will too. If not? Well, I'm back to being 20 times more productive by using Glee.